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As Robyrt has informed me, the side-kick attack does massive damage on bosses when done correctly. I use this quite a bit, especially for boss fights. During periods of invincibility - after taking a hit, while using a shield, or grabbing a carrot - you can pass right through, and even stand within, enemies. I am pretty sure this is faster, however. While this removes the ever-annoying 'swimming' element, the level is actually harder to complete unless you know all your moves well. In level 12, using the aforementioned trick has the unintended side effect of draining all the water from the level. And this glitch does not work in levels 7, 9, 11, 15, 17, 21, or 23, where you 'teleport in' to the level. I use this only in places where I stand to gain time for sure. If you hold the jump button during the loading screen, you can actually jump from this platform. As soon as the graphics have loaded, the game removes that platform. In most levels, your character starts on a platform during the loading screen. Spaz will always be the faster character, because of his double jump (which allows shortcuts galore) and his side kick (more on that later). The run was played using 400 x 300 x 16 resolution, as a vote decided. I used a Radeon AIW 7500, a TV, and a VCR to record this run, and have opted to let Nate capture it. I'd also like to thank Radix, not only for being willing to host this, but also for indirectly pointing out I was using too high a resolution, making things harder to distinguish. I did this run second because I wanted to get the less fun Jazz run out of the way.īefore I start, I'd like to thank Robyrt for giving me some general advice, as well as one specific point used a lot in this run. I actually have done two speedruns of this game, one for Jazz and one for Spaz, but for the purpose of these comments I will discuss only the Spaz run. However, it turns out I was pretty mistaken a number of people had heard of the game, so I stuck with my original plan of doing a speedrun. I thought this game would not be very popular when I first suggested it on SDA. Available in 3 versions: low quality, normal quality, and 60fps high quality. Single-segment speed run of Jazz Jackrabbit 2 as Spaz on normal mode done on October 5 2005.
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